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Clients, team members and other stakeholders can now easily review, markup and comment at any time, streamlining the process for everyone involved in the project. V-Ray 6 for 3ds Max also incorporates a free Chaos Cloud Collaboration service that shares images from V-Ray to Chaos Cloud. VRayEnmesh efficiently generates huge amounts of geometry at render time, without bogging down scene performance. Because the surfaces are created with full 3D geometry, it’s ideal for making intricate panels, fences and fabrics that can be viewed at close range. VRayEnmesh is a powerful new tool that tiles patterns of 3D geometry across objects to create complex surfaces at the highest level of detail. Procedural clouds can also be animated to create dynamic time-lapse skies and streaming streaks of sunlight.
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When these clouds are ray traced with V-Ray, they respond accurately to lights, shadows and volumetric effects, rendering them as realistic as possible. Artists can now easily simulate a variety of cloud types and weather conditions, from partly cloudy to overcast. New procedural clouds, built on technology from Enscape, have been added to the V-Ray Sun and Sky system, so artists can create custom skies. To help users get started with Chaos Scatter, there are free 3D models and scatter presets available in the Chaos Cosmos content library. Objects can now be distributed, spaced and randomized with a system that is built to conserve memory, even more so when used with V-Ray Proxy objects that only load at render time. Chaos Scatter enables artists to easily populate their scenes with millions of 3D objects to produce natural-looking landscapes and environments without adjusting objects by hand.
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