


That’s way higher than the price of an annual indie subscription to 3ds Max or Maya – currently $280/year in the US – so for anyone under the earnings threshold for an indie plan, there’s no merit in switching.Įven for artists earning more than the threshold value for their country – usually $50,000 to $100,000/year – or working on projects valued at over $100,000, there seems to be little cost advantage.įor those users, a payment of $1,500 would allow them to use 3ds Max or Maya for 83 days in a year. Tokens expire after a year, and the minimum number you can purchase is 500, which will cost $1,500. The pricing of the tokens suggests that in this context, a ‘customer’ is a studio rather than an individual artist.

The number of tokens consumed varies from application to application, roughly in proportion to its subscription price: for example, Mudbox consumes one token per day, but 3ds Max and Maya consume six.Īutodesk describes the pricing as intended for occasional users of an application, enabling “new customers to try our products at a lower price point – no subscription needed”. Pay-as-you go pricing lets occasional users try Autodesk apps ‘at a lower price point’įlex enables users to pay to use Autodesk software for shorter minimum periods than the firm’s existing monthly subscriptions, by pre-purchasing usage tokens.Įvery time the user then opens a compatible Autodesk application, a fixed number of tokens are consumed every 24 hours. The payment model will be introduced for a limited range of Autodesk applications, including 3ds Max, Maya, Mudbox, MotionBuilder and Flame, on 24 September 2021. Scroll down for news of the commercial release.Īutodesk has unveiled Flex, a new pay-as-you go pricing system that will enable users to pay for its software on a day-by-day basis by pre-purchasing online tokens.
